30 scripts written by us, free to practice with, record and put in your reel.
Every one lists voice age, accent and length, so you can pick a read that fits the audition you are chasing.
[SCAV, a raider in a scrapyard gang. Each line is a separate bark]
[idle]
Quiet out here. Too quiet.
Who drank my water? I'll find out. I always find out.
[enemy spotted]
Fresh meat! Over by the bus!
There! Behind the wall!
Got a live one, boys!
[attacking]
Come on out, I don't bite! Much!
Eat lead, scav!
Keep 'em pinned!
[taking damage]
[pained grunt]
Agh! Lucky shot!
That's gonna leave a mark!
[reload]
Reloading! Cover me!
Come on, come on, jammed again!
[lost the player]
Where'd they go? Spread out!
You can't hide forever!
[low health]
I'm bleeding here! Somebody!
[ally down]
They got Tank! They got Tank!
[death]
[short choked effort]
Not... like this...
What it is for: A full bark sheet for a wasteland raider: idle, spotting the player, attacking, hit, reloading, and death. Trains a consistent, aggressive enemy across many short lines. Coach's note: Watch out for screaming every line from the throat. Raiders are loud, but you'll record hundreds of these. Back off the mic on the big ones, open the throat, support from the belly, and keep the rasp as colour, not as the engine. Drink water between groups. What casting listens for: Casting listens for an enemy who sounds dangerous and human, and an actor who still sounds the same on line two hundred as on line one.
Orbital Trooper Squad Leader Callouts
Squad callouts, military sci-fiAdult (30-45)Any (character choice)One narrator30 secondsabout 46s
[SERGEANT MAIKA ROSS leads a squad of orbital troopers on the moon colony of Varrus-4]
[combat start]
Contact front! Weapons free!
Here they come. Hold the line, troopers!
[orders]
Flank left! Move, move!
Suppressing fire on that ridge!
Grenade out! Get clear!
Fall back to the dropship!
Hold position. Wait for my mark.
Mark!
[enemy spotted]
Hostiles on the catwalk!
Heavy unit, twelve o'clock!
Sniper in the tower!
[taking damage]
[sharp grunt]
I'm hit, I'm hit, I'm fine!
Armour's holding. Barely.
[ally down]
Man down! Medic!
Get him up! We leave no one!
[reload]
Changing mags!
[objective]
Charge is set. Thirty seconds!
[victory]
Area secure. Good work, troopers.
That's how it's done. Regroup on me.
What it is for: A squad leader in an invented sci-fi army gives orders and callouts in a firefight. Trains clear command under pressure and fast, readable military language. Coach's note: Watch out for losing clarity when the energy goes up. Squad callouts carry gameplay info, so 'flank left' must cut through explosions in the mix. Lead with consonants, keep the volume medium-loud rather than full shout, and give a quieter alt for the orders players hear often. What casting listens for: Casting listens for command and calm under fire, a leader players will follow, plus crystal-clear diction on the callouts.
[SNIKKET, a small goblin with a large spear]
[enemy spotted]
Ooh! Shiny human! Get it!
Intruder! Snikket saw first! Snikket gets the boots!
[attacking]
Stabby stab!
Hee hee! Run, run!
[taking damage]
Ow! Owie! Not the face!
[ally down]
Grubb is squished! Who's next? Not Snikket!
[taunt]
Snikket is the scariest! Ask anyone! Ask Snikket's mum! She knows!
[low health]
Truce! Truce! Snikket has a cousin you can fight instead!
[fleeing]
Tactical running away!
[death]
[squeaky yelp]
No fair...
What it is for: A cowardly, cackling goblin goes from bravado to panic in one fight. Trains a comic creature voice with quick emotional flips. Coach's note: Watch out for pinching the throat for the goblin sound. Get the size small through bright, forward placement in the nose and mouth, and keep your throat open. If it hurts after ten lines, you're doing it wrong. Give a couple of pitch alts so a pack of goblins doesn't sound like clones. What casting listens for: Casting listens for big comic character and a creature sound you can repeat safely for a whole session.
Knight Commander, Siege Barks
Ally barks, fantasy warAdult (40-55)Any (character choice)One narrator30 secondsabout 52s
[SER ALDRIC VANE commands the defence of the walls of Highmoor during a night siege]
[battle start]
To the walls! Every one of you, to the walls!
They come at dawn. Let them find us waiting.
[rally]
Stand fast! Highmoor does not fall!
Shields up! Hold them at the gate!
For every home behind these walls!
[enemy spotted]
Ladders on the east wall!
Siege tower! Burn it!
Archers, loose!
[attacking, efforts]
[heavy sword swing effort]
[shield bash effort]
Back, you dogs!
[taking damage]
[grunt]
A scratch! Keep fighting!
[ally down]
Get him off the wall! Someone take his post!
[low health]
I am not finished yet.
[victory]
They break! They run! Highmoor stands!
Rest now. You've earned it. Every one of you.
[death]
[long pained exhale]
Hold... the gate...
What it is for: A battle-hardened knight commander rallies troops during a castle siege. Trains rallying calls, battle efforts and inspiring command. Coach's note: Watch out for shouting the rallies flat out. A rally call should ring, not rip. Use an open 'ah' shape, lift the soft palate and push from the body. Record the biggest lines last in the session so you don't blow out early. Efforts should be short and from the belly. What casting listens for: Casting listens for leadership and stamina, a voice that inspires on take one and still rings on take thirty.
[A GUARD patrols the halls of Lord Marrowby's manor. Each tag is an alert state]
[idle]
[yawns]
Why do the rich need guards at three in the morning? The silver isn't going anywhere.
Left corridor, right corridor, back again. Riveting.
[suspicious]
Huh? What was that?
That door was shut. I'm sure it was shut.
Hello? Anyone there?
[idle, chatting]
The cook says the manor's haunted. The cook also says carrots help you see in the dark.
[searching]
Come out. I know you're here.
If you come out now, I'll tell the captain I found you sleeping.
Check behind the curtains. Always the curtains.
I heard something. I'm not crazy.
[alerted]
Intruder! In the east hall!
There! Stop right there!
Sound the bell!
[lost the player]
Where did they go? Search every room!
[giving up]
Probably just a cat. It's always a cat.
Fine. Back to the patrol. Nobody saw anything.
[finds unconscious ally]
Wake up! Who did this to you?
What it is for: A night guard moves through the classic stealth alert states: idle, suspicious, searching, alerted and giving up. Trains clear, readable shifts the player uses as gameplay information. Coach's note: Watch out for blurring the states together. The player is listening to know how much danger they're in, so each state needs its own unmistakable energy. Lock in a recipe for each one, then match it every time, across every guard variant. What casting listens for: Casting listens for clean, distinct alert levels and natural, unforced dialogue in the idle lines.
[CORPORAL JESS OYELARAN, field medic in the invented Northern Coalition army]
[healing ally]
Hold still, hold still. I've got you.
Patching you up. Don't move.
That's the last of the bandages. Make it count.
[revive]
Stay with me! Come on, open your eyes!
You're not dying on my shift.
[low supplies]
I'm out of meds! Need a resupply!
[enemy spotted]
Contact! Rooftop!
[taking damage]
[short gasp]
Okay, okay, I'm good!
[player heals self]
Hey, that's my job.
[victory]
Everyone breathing? Good. Sound off.
[low health]
I need a medic, and I'm the medic. That's a problem.
What it is for: A young combat medic heals, warns and encourages the squad. Trains urgency mixed with care, short lines that still feel like a person. Coach's note: Watch out for making every line a panic. A good medic is focused, and the care should come through even in a hurry. Keep the urgent lines tight and the reassurance lines low and close. Save real breath work for the efforts. What casting listens for: Casting listens for warmth inside urgency, and a squadmate the player wants to keep alive.
Take all 30 combat barks scripts with you
One printable sheet with every script on this page, ready to mark up in the booth. Leave your email and it opens
straight away, and we'll send you new scripts as we write them.
Sniper Overwatch Callouts
Ally barks, military shooterAdult (30-45)Any (character choice)One narrator30 secondsabout 34s
[OVERWATCH speaks over a radio from a hilltop, watching the player below]
[in position]
Overwatch in position. I've got eyes on you.
[target spotted]
Two tangos by the truck. Left one's mine.
Patrol coming your way. Stay low.
[player spotted]
They've seen you. Get to cover, I'll thin them out.
[confirm]
Target down.
Clean hit. Moving to the next.
[warning]
Hold. Hold. Wait for the guard to turn.
Go. Now.
[reload]
Reloading. You're on your own for five.
[relocating]
They've spotted my glint. Moving.
What it is for: A calm sniper on overwatch talks the player through targets over the radio. Trains low, steady radio delivery that carries information quickly. Coach's note: Watch out for getting excited. The sniper is the calmest person on the battlefield, so keep the pulse slow even on the kill confirmations. Watch the radio filter in your head: crisp consonants, no mumbling at the ends of lines. What casting listens for: Casting listens for cool control and clear information, a voice that makes the player feel watched over.
Survivor, Down to the Last Shells
Player barks, survival horrorAdult (25-40)Any (character choice)One narrator30 secondsabout 38s
[DANA, a survivor, inside an abandoned hospital overrun by the infected]
[enemy spotted]
Oh no. No, no, no. There's more.
They're coming through the vents!
[attacking]
Get back! Get away from me!
[shotgun effort]
[low ammo]
Two shells. Two shells left.
I need ammo. I need ammo now.
[out of ammo]
[click, click]
Empty! Come on!
[taking damage]
[sharp cry]
It bit me! It bit me!
[low health]
I can't, I can't keep running.
Find the med kit. Just find the med kit.
[safe room]
[shaky exhale]
Okay. Okay. Door's locked. Breathe.
[death]
[strangled scream]
What it is for: A frightened survivor reacts to undead attackers, low ammo and injury. Trains fear and adrenaline that stay believable and readable. Coach's note: Watch out for overdoing the panting. Constant heavy breathing will make you dizzy and sound fake in the game. Pick a few spots for big breaths, keep the rest of the fear in the tension of the voice and the speed of thought. What casting listens for: Horror casting listens for real, grounded fear, the kind the player feels in their own chest.
Mech Pilot Cockpit Chatter
Player barks, mech sci-fiAdult (25-40)Any (character choice)One narrator30 secondsabout 45s
[RIO VALEK pilots the mech IRONHART in the canyons of the planet Teska]
[deploy]
Ironhart online. Let's dance.
All systems green. Well, mostly green.
[enemy spotted]
Hostile walker, two o'clock!
Missile lock! They've got me painted!
[attacking]
Firing main cannon!
Eat plasma!
Rockets away!
[taking damage]
[jolt effort]
Left arm's hit! I can still swing it!
Armour at forty percent. That's fine. That's totally fine.
[overheating]
Heat's spiking! Venting!
Come on, cool down, cool down!
[system failure]
Targeting's down. Going manual.
Shields gone! I'm running on hope here!
[low health]
Ironhart's falling apart under me!
[victory]
Target destroyed. Who's next?
That's the last one. Ironhart, you beautiful machine.
[eject]
Punching out! Punching out!
What it is for: A cocky mech pilot reacts to combat, system damage and overheating inside a giant walking machine. Trains confident energy with fast technical status calls. Coach's note: Watch out for shouting over imagined engine noise. The pilot's in a helmet with a mic, so you don't need to project. Keep it close and intense, and let the sound design supply the noise. Give each system warning a slight change in attitude so they don't repeat the same tune. What casting listens for: Casting listens for swagger, speed and clear system calls, a hero the player enjoys being inside.
[SENTRY UNIT 9, a security robot patrolling a research lab]
[patrol]
Patrol route active. All sectors nominal.
Scanning. No anomalies detected.
[suspicious]
Movement detected. Investigating.
Identify yourself.
[alerted]
Unauthorised personnel. Lethal force approved.
Target acquired. Engaging.
[taking damage]
Armour compromised. Rerouting power.
[low health]
Critical damage. Critical. Crit-
[destroyed]
Shutting... down...
What it is for: An automated security robot moves from routine patrol to attack mode. Trains a flat, precise machine read with controlled shifts in urgency. Coach's note: Watch out for trying to make the voice sound robotic yourself. The processing comes later. Your job is rhythm and intent: even stress, crisp consonants, no warmth. If you push your pitch to a buzz, you'll tire fast and the engineer can't fix it. What casting listens for: Casting listens for precise, consistent delivery that a sound designer can process, with clear changes in threat level.
[CAPTAIN MOLL BRANNIGAN leads a boarding party onto an enemy ship]
[boarding]
Grapples away! Over the rail, ye dogs!
Take the ship! Leave the cook, we need a cook!
[enemy spotted]
Bluecoats on the quarterdeck!
[attacking]
Have at ye!
[cutlass slash effort]
Is that all ye've got?
[taking damage]
Argh! Ye'll pay for that!
[taunt]
Ye fight like a seasick parrot!
I've had worse from a barnacle!
[ally down]
Man overboard! Leave him, he can swim!
[low health]
Not today, Davy. Not today.
[victory]
She's ours! Raise the colours!
Check the hold, lads. I smell gold. And possibly cheese.
[death]
[defeated groan]
What it is for: A rowdy pirate swashbuckles across a deck during a boarding action. Trains a big, salty character voice with playful aggression. Coach's note: Watch out for leaning on a gravel growl the whole session. Get the salt from rhythm and attitude, rolled R's if you like, and a grin. Keep the jaw loose and the throat open on the loud lines. Give alts on the taunts; players hear them a lot. What casting listens for: Casting listens for a fun, energetic pirate with a distinct personality, and a voice that holds up across a long session.
Pogo the Platform Hero
Player barks, kids platformerAnyAny (character choice)One narrator30 secondsabout 34s
[POGO, a springy hero, bounces through Candy Canyon]
[jump]
[happy hup!]
Wahoo!
[double jump]
And again!
[collect coin]
Shiny!
Ooh, that's a lot of coins!
[power-up]
Rocket boots! Let's go!
I feel super!
[find secret]
Ooh, a secret door! I love secret doors! What's in here?
[bump into enemy]
Oof! Hey, that's rude!
[lose a life]
Aw, nuts!
[level complete]
We did it! High five!
That was the best level ever! Until the next one!
[idle, waiting]
Hello? Are we going? I'm ready when you are!
What it is for: A bouncy cartoon hero reacts to jumps, pickups, power-ups and bumps in a kids' platformer. Trains bright, playful energy and fun short efforts. Coach's note: Watch out for squeezing the voice up to sound cute. Keep it bright and forward but supported, and make the efforts fun rather than strained. Kids' games use these lines constantly, so give two or three alt reads on the most common ones. What casting listens for: Kids' game casting listens for pure joy and big personality in tiny lines, from an actor who can deliver hundreds of efforts safely.
Ring Barks: The Thunder Baron
Wrestling barks, sportsAdult (30-45)Any (character choice)One narrator15 secondsabout 31s
[THE THUNDER BARON, a wrestler in a gold cape, plays to the crowd in a packed arena]
[entrance]
The Baron has arrived! Kneel, peasants!
[taunt]
Is that the best you've got? My grandmother hits harder!
Look at me! Look at this cape!
[strike efforts]
[punch effort]
[body slam effort]
[taking damage]
Oof! That's illegal! Referee!
[finisher]
Here comes the Thunder!
[pin]
One! Two! Three! Count it!
[victory]
Undefeated! Unbreakable! Unbelievably handsome!
[loss]
That was a fluke! Rematch!
What it is for: A larger-than-life wrestler's in-ring taunts, strikes and finisher call. Trains big showman energy with protected vocal power. Coach's note: Watch out for shredding your voice on the taunts. Wrestler bravado is about swagger and pacing, not raw volume. Grin through it, open the throat, and get the size from the body. Efforts should be quick and from the core. What casting listens for: Sports casting listens for big personality and showmanship, and an actor smart enough to save their voice for the finisher.
Rival Racer Radio Chatter
Racing barks, motorsportAdult (25-40)Any (character choice)One narrator30 secondsabout 38s
[NIKO SANTANA, a rival driver, on open radio during the Crimson Coast Grand Prix]
[race start]
See you at the finish line. If you get there.
Lights out! Let's go!
[overtaking player]
Catch you later! Actually, no. You won't.
Too slow! Way too slow!
[being overtaken]
Hey! That was my line!
Enjoy the lead. It won't last.
[collision]
Watch it! You want to trade paint?
[crash]
[impact grunt]
No, no, no! My car!
[final lap]
Last lap. This one's mine.
[win]
Champion! Again! Somebody get me a bigger trophy!
[lose]
Lucky. You got lucky. Next time.
What it is for: A cocky rival driver talks trash over team radio during a race. Trains fast, punchy delivery with a smile and a sneer. Coach's note: Watch out for speeding through until the lines blur. Racing barks fire quickly in the game, but each one needs a clear button at the end. Keep it close to the mic, like a headset, and save real shouting for the crash. What casting listens for: Casting listens for attitude and clarity, a rival players love to beat.
Battle Mage Spellcast Sheet
Player barks, fantasyAdult (25-40)Any (character choice)One narrator15 secondsabout 24s
[SERAPHINE ASH, a battle mage, in combat]
[casting efforts]
[short focused exhale]
[big release effort]
[spells]
Ignis Vora!
Frost, bind them!
Shield of Aether!
Chain lightning!
[low mana]
My mana's spent!
I need a moment to draw power!
[spell interrupted]
Agh! Lost the spell!
[taking damage]
[pained gasp]
You'll regret that!
[victory]
The weave holds. They don't.
[death]
[fading cry]
What it is for: A battle mage's spell callouts, casting efforts and mana warnings. Trains clean incantations and controlled efforts. Coach's note: Watch out for over-cooking the spell names. Say invented words with total confidence and the same pronunciation every time; write down your choices so pickups match. Casting efforts should be short and supported, never a held scream. What casting listens for: Casting listens for power and consistency, invented words that sound real and efforts that stay healthy over a long session.
Boss Taunts: The Iron Matriarch
Boss barks, dark fantasyAdult (40-55), femaleAny (character choice)One narrator60 secondsabout 67s
[QUEEN VALDRA, the Iron Matriarch, on her throne in the Citadel of Ash]
[intro]
So. The little hero climbs my tower. How brave. How foolish.
[phase one]
You mistake my patience for weakness.
Kneel, and I will make it quick.
Is that all? I have broken kings with less effort.
[taking damage, phase one]
A scratch. Nothing more.
[player heals]
Patch your wounds, little one. It only makes this last longer.
[phase two]
Enough games!
You have cracked my floor. I liked that floor.
You dare? In my hall?
My armour was forged in the heart of a volcano. And you think you can break it?
[taking damage, phase two]
[furious roar]
You will pay for every drop!
[phase three]
I will tear this citadel down around us both!
If I fall, I take you with me!
Burn! Everything burns!
[player low health]
There it is. The fear. I can smell it.
[defeat]
[pained exhale]
Impossible. I was... eternal.
[player defeated]
Another hero. Another statue for my garden.
What it is for: A towering armoured queen taunts the player across three boss phases. Trains commanding villainy that escalates without strain. Coach's note: Watch out for starting at maximum. A boss fight has phases, so the voice needs room to grow. Phase one should be cold and amused, phase two angry, phase three unhinged. Build intensity with focus and pace, not just volume, and keep your throat loose on the roars. What casting listens for: Casting listens for a villain who can scale from icy to furious, and an actor who protects the voice so phase three still sounds great.
[BROTHER CALLUM, a cultist of the Hollow Moon, in a forest at night]
[idle chant]
The moon is hollow. We will fill it.
She sees. She hungers. She waits.
[searching]
Come out, lamb. The moon wants to meet you.
We smell your fear on the wind.
[lost the player]
Run, lamb. The moon is patient. So are we.
[enemy spotted]
There! An unbeliever!
[attacking]
For the Hollow Moon!
Join us! Join us!
[taking damage]
Pain is a gift!
[death]
The moon... remembers...
What it is for: A zealous cultist chants, hunts and attacks the player. Trains unsettling devotion and creepy calm turning to frenzy. Coach's note: Watch out for playing creepy with a gimmick voice. The fear comes from how much he believes, so stay calm and sincere in the chants and only go wild in the frenzy lines. Watch the frenzy: keep it short and supported. What casting listens for: Horror casting listens for conviction and unease, a cultist who sounds like a real believer, not a cartoon.
[PRIVATE THEO MARSH, nineteen, on his first mission with an invented Southern Federation unit]
[early mission, enemy spotted]
Is that them? Is that them? Sarge, I think that's them!
Contact! I think! Contact!
[early mission, taking damage]
[startled yelp]
That was close! That was really close!
[early mission, reloading]
Reloading! I think it's in backwards. No, it's fine!
[mid mission, attacking]
Got one! Sarge, I got one!
Covering fire, I've got you!
Moving up! Right behind you!
[mid mission, ally down]
Doc's down! I'll get him!
[late mission, enemy spotted]
Two hostiles, left side. I've got them.
Flanking. Stay on my six.
[late mission, reloading]
Changing mags. Ten seconds.
[late mission, low health]
I'm hit. It's okay. Keep moving.
[victory]
We did it. We actually did it.
Sarge? Thanks for not leaving me back there.
[death]
[soft gasp]
Tell Mum...
What it is for: A green young soldier reacts to combat for the first time, growing braver across the mission. Trains fear and courage in short combat lines with a clear arc. Coach's note: Watch out for playing every line terrified. The writers have built an arc, so the early lines are shaky, the middle lines find his feet, and the late lines are steady. Mark which group you're in. Keep the shaky breaths light so you don't hyperventilate. What casting listens for: Casting listens for honesty and growth, a young voice the player believes is learning in real time.
Berserker Rage Barks
Player barks, fantasyAdult (30-45)Any (character choice)One narrator15 secondsabout 28s
[BRUNA STORMHIDE, a berserker of the northern clans]
[rage start]
[building growl into a roar]
Blood and thunder!
Now you've made me angry!
[attacking]
[axe swing effort]
Come on! All of you!
Is that a sword or a toothpick?
[taking damage]
[guttural grunt]
Ha! Again!
[killing blow]
Down you go!
[rage ending]
[heavy breath]
Is it over? Shame.
[victory]
The clans will sing of this! Loudly! Badly!
[death]
[defiant final roar]
What it is for: A barbarian berserker roars into a rage, fights and comes down. Trains huge controlled efforts and short battle cries done safely. Coach's note: Watch out for going full screaming roar with a tight throat. Get the size by opening wide, dropping the jaw and powering from the belly, and back off the mic by a foot. Record these near the end of the session and stop if anything scratches. Two or three big roars per session is plenty. What casting listens for: Casting listens for raw power that's sustainable, and an actor who knows how to roar without wrecking tomorrow's session.
[ZEE, a hacker in a cluttered apartment, talks into a headset to the player]
[mission start]
Okay, I'm in their system. Don't touch anything I wouldn't touch.
[unlocking]
Door's open. You're welcome.
Give me five seconds. Three. Done. I'm amazing.
[warning]
Heads up, guard incoming, left corridor.
Camera's turning. Freeze!
They just tripped an alarm. Not my fault. Probably.
[enemy spotted]
Two heat signatures behind that door!
[taking damage]
Whoa, you okay? Your vitals just did a thing!
[connection lost]
You're breaking up. Hello? Hello? Ugh, cheap firewall.
[objective complete]
Data's downloading. Ninety percent. Ninety-nine. Got it!
[extraction]
Get out of there. I'm ordering noodles to celebrate.
What it is for: A wisecracking hacker supports the player remotely, unlocking doors and warning of threats. Trains fast, natural, conversational barks with personality. Coach's note: Watch out for delivering tech jargon like it's written down. She says this stuff every day, so it should feel casual and quick. Keep the warnings sharp so players notice them, and keep the jokes throwaway. What casting listens for: Casting listens for natural, quick-witted delivery that feels unscripted, and clear warnings players won't miss.
[A HIVE DRONE, an insect-like alien, stalks the corridors of a mining ship]
[idle]
[clicking breaths]
The hive. Is. Hungry.
Soft things. Nearby.
[searching]
Where. Where. Smell it. Warm.
Come. To. Hive.
[enemy spotted]
Found! Found! Warm one!
[attacking]
[shrill hiss]
Take! Take! For the Queen!
[taking damage]
[sharp chitter]
Hurt! Hive feels!
[ally down]
One falls. Many remain.
[death]
[wet rattle]
The Queen... will... know...
What it is for: A half-intelligent alien drone hisses broken phrases as it hunts. Trains an unsettling creature voice built from rhythm and breath, not throat strain. Coach's note: Watch out for making the creature sound with a crushed throat. Use breathy, clipped, odd rhythms, and let the sound team distort it. Short phrases, unusual stresses and unexpected pauses are scarier than a growl. What casting listens for: Casting listens for an original, unsettling creature that stays healthy to produce over hundreds of lines.
Mobile Brawler: Ziggy Spark
Hero barks, mobile casualAnyAny (character choice)One narrator15 secondsabout 19s
[ZIGGY SPARK, a pint-sized electric brawler, in a mobile arena game]
[character select]
Ziggy's charged up!
[ability]
Zap attack!
Feel the spark!
[ultimate]
Overload! Light 'em up!
[taking damage]
Yowch!
[respawn]
Back and buzzing! Miss me?
[victory]
Too fast for you!
Ziggy wins! Again!
[defeat]
Short circuit...
What it is for: A tiny electric hero's character-select, ability and win/lose lines for a mobile arena brawler. Trains instant personality in the shortest possible lines. Coach's note: Watch out for spreading the energy too thin. Each line is two seconds long and has to sell the whole character. Pick one strong attitude, cheeky and fast, and nail it in every line. Give multiple takes on the select line; it's heard the most. What casting listens for: Mobile casting listens for an instantly memorable character and a lot of personality in a little time.
Tank Crew Chatter
Ally barks, military shooterAdult (30-45)Any (character choice)One narrator30 secondsabout 38s
[COMMANDER BRANDT leads the crew of a tank called Old Kettle in an invented war]
[advance]
Driver, forward. Steady.
Push to the treeline.
[target spotted]
Enemy armour, two hundred metres, ten o'clock!
Anti-tank team in the ruins!
[firing]
Gunner, on my mark. Fire!
Hit! Hit! Load again!
[reload]
Loading! Up!
[taking damage]
[jolt grunt]
We're hit! Damage report!
Track's holding. Keep moving.
[low health]
Engine's smoking. Old Kettle's got one fight left.
[ally destroyed]
We lost Two. Take their sector.
[victory]
Area clear. Good shooting, all of you.
[bail out]
Bail out! Bail out!
What it is for: A tank commander directs the crew inside a steel box under fire. Trains clipped, efficient command lines and clear target calls. Coach's note: Watch out for shouting every order. Inside a tank they talk over an intercom, so it's tight and controlled. Keep the target calls crisp, with distance and direction landing clearly, and keep efforts brief when the tank gets hit. What casting listens for: Casting listens for clipped authority and a crew dynamic that sounds real, with no wasted words.
[LYRANE, an archer from the forest realm of Sylvaren, travels with the player]
[enemy spotted]
Movement, in the trees.
Wolves. Six of them. Possibly seven. One is hiding badly.
[attacking]
[arrow release exhale]
Another one for me.
Try to keep up.
[low arrows]
I'm running out of arrows. And patience.
[taking damage]
[sharp breath]
That will cost them.
[player takes damage]
You're bleeding. That's usually bad.
[victory]
That was almost graceful. On my part.
I counted. I won.
[exploration]
Do you smell that? Someone burned a stew nearby.
[death]
[soft exhale]
The trees... will remember.
What it is for: A dry-humoured archer companion comments during fights and exploration. Trains a cool, elegant ally voice with wit. Coach's note: Watch out for making the elegance sleepy. She's calm but sharp, so keep the energy present and the timing quick on the jokes. Give arrow-release efforts a short, crisp shape and keep them consistent so they cut together. What casting listens for: Casting listens for grace and wit, and a companion players won't get tired of hearing over a forty-hour game.
[MAGGIE CROW, a bandit leader, waits on a ridge above a dusty trail]
[ambush start]
Afternoon, stranger. Drop the gun real slow.
Boys. Now.
[orders]
Cut 'em off at the creek!
Jed, get round the back!
[taking damage]
[grunt]
Well, that was rude.
[low health]
Pull back! Pull back to the horses!
[taunt]
You picked the wrong gulch, friend.
[death]
[long exhale]
Shoulda... stayed home.
What it is for: A bandit leader springs an ambush and directs the gang. Trains easy menace and leadership in a gritty frontier voice. Coach's note: Watch out for turning the threat into a growl. Real menace is relaxed: slow, confident, a little smile. Keep the volume low on the threats and only rise on the gang orders. What casting listens for: Casting listens for effortless danger and a leader the player believes the gang would follow.
[CAPTAIN JODIE PARK on the pitch in an invented five-a-side league]
[calling for the ball]
Here! Man on! Man on!
Square it! I'm free!
[defending]
Press them! Don't let them turn!
Mark your man!
[goal]
Yes! Get in! What a goal!
[teammate scores]
What a finish! Told you that was your corner!
[conceded]
Heads up. We go again.
[foul]
Ref! That's a foul! Come on!
[final whistle, win]
That's it! Brilliant, all of you!
[final whistle, loss]
We'll learn from it. Next week.
What it is for: A team captain shouts calls and reactions on the pitch in a football game. Trains athletic, natural on-field shouting that stays clear and healthy. Coach's note: Watch out for recording at full shout. Players will hear these constantly, so they need the sound of shouting across a pitch while you actually use a projected, supported voice a step back from the mic. Keep each call short and clean. What casting listens for: Sports casting listens for real athletic energy, like someone who actually plays, plus calls that stay readable.
Beast Tracker Weapon Barks
Player barks, action huntingAdult (30-45)Any (character choice)One narrator30 secondsabout 41s
[KAEL DRAVEN hunts a giant armoured beast in the volcanic plains of Mordoth]
[hunt start]
There you are, big one.
Tracks are fresh. It's close.
[attacking]
[light swing effort]
[medium swing effort]
[heavy charged swing effort]
Take that!
[setting trap]
Trap's set. Come on, step in it.
[beast trapped]
Got it! Now, now, now!
[taking damage]
[impact grunt]
It's stronger than it looks!
[dodge]
Too slow!
[low health]
Need to fall back. Patch up.
[beast enraged]
It's angry! Watch the tail!
[beast flees]
Don't you run! I've come too far!
[victory]
It's down. Rest easy, beast.
[carving]
That'll make a fine helmet.
What it is for: A seasoned hunter fights a giant creature with a heavy weapon and traps. Trains weighted combat efforts and short tactical commentary. Coach's note: Watch out for making every swing a huge yell. Heavy weapons need efforts with weight, so build them from the belly with a short, open sound. Vary the efforts: light, medium and heavy, so the game can match them to the animation. What casting listens for: Casting listens for a believable, physical hunter and a full range of efforts that match different attack weights.
The Skeleton King's Three Phases
Boss barks, dark fantasyAny (creature)Any (character choice)One narrator60 secondsabout 68s
[KING MORTHAL, the Skeleton King, rises from his throne in a crypt beneath the mountain]
[intro]
A living soul. In my crypt. How delightful. It has been so long since I had a guest.
[phase one]
I ruled these lands before your grandfathers' grandfathers were born.
You cannot kill what is already dead.
Rise, my soldiers! Greet our guest!
[taking damage, phase one]
I have felt worse. I have felt nothing for centuries.
[phase two]
You dare? You dare strike a king?
My crown! Do not touch my crown!
[summon]
Guards! Rise again! Your king commands it!
[player dodges]
You dance well for a mortal. Dance faster.
[taking damage, phase two]
[angry rattling hiss]
Insolent worm!
[phase three]
No! I will not return to the dark!
I was eternal! I was promised forever!
My kingdom will not end with me!
[player low health]
Yes. Yes! Join me. Join my army forever.
[defeat]
[long fading breath]
At last. Rest. Quiet. It is... so quiet.
[player defeated]
Another soldier for the king.
What it is for: An ancient undead king taunts the player through a three-phase fight. Trains a commanding villain voice that grows from regal to desperate. Coach's note: Watch out for using a crushing, creaky voice for the whole fight. The undead quality can come from slow pacing and hollow, open resonance, which you can sustain safely. Save any rasp for a few key words, and plan the session so the phase three lines are recorded while you're still fresh. What casting listens for: Casting listens for a memorable, regal villain with clear escalation, and a creature voice that won't wreck the actor.
Kart Racer: Turbo Tilly
Racing barks, kids kartAnyAny (character choice)One narrator15 secondsabout 30s
[TURBO TILLY, a tiny racer in a giant helmet, drives a kart called the Teacup]
[race start]
Teacup's ready! Go, go, go!
[boost]
Zoooom! Bye-bye!
Turbo time!
[pick up item]
Ooh, a banana! Sneaky!
[hit by item]
Hey! Who threw that?
Whoa, I'm spinning!
[overtaking]
Scoot over! Coming through!
[last lap]
Last lap! Teacup, don't fail me now!
[win]
First place! Teacup is the best kart ever!
[lose]
That's okay. Teacup tried his best.
What it is for: A tiny, fearless kart racer reacts to boosts, item hits and finishes. Trains playful, high-energy short lines for a family racing game. Coach's note: Watch out for shrieking on the excited lines. Keep the energy high but the sound round and supported, and smile into the mic. Give a few varied reads on the item-hit lines, since kids hear them every few seconds. What casting listens for: Family-game casting listens for big fun and charm, with lines that stay pleasant on the hundredth lap.
Last Stand at Outpost Nine
Player barks, military sci-fiMature (55+)Any (character choice)One narrator45 secondsabout 67s
[COLONEL ELENA RASK, the last defender of a remote outpost on the frozen planet Hallis]
[wave one]
Here they come. Right on time.
Let's see what you've brought me today.
[attacking]
Not through my door.
That's one. Who's next?
[enemy spotted]
Flyers, coming over the ridge. Lovely.
Heavy walker by the fuel tanks. That's new.
[reload]
Reloading. Don't get impatient.
[wave two]
More of them. Of course there are more of them.
[taking damage]
[pained grunt]
Still standing. Still annoyed.
That one's going to hurt in the morning.
[low ammo]
Three mags left. Make them count, Elena.
[wave three]
I see you. All of you.
Bigger ones this time. Somebody's been eating their greens.
Come on, then. I've got all night.
[low health]
[heavy breath]
Not yet. Not quite yet.
[radio, no answer]
Outpost Nine to command. Anyone. Anyone at all.
[final wave]
This is it, then.
Good. I was getting bored.
[death]
[quiet exhale]
Worth it.
[victory, rescue arrives]
Took your time. Hope you brought coffee.
What it is for: A weary veteran holds a doomed outpost alone, from first wave to final moment. Trains combat barks with emotional weight and fatigue that builds wave by wave. Coach's note: Watch out for faking tiredness by mumbling. The fatigue should come through slower thought, heavier breaths at chosen moments and dry humour, while every word stays clear. The final lines are quiet, so get close to the mic and drop the push completely. What casting listens for: Casting listens for gravity and humanity in short lines, and the ability to show a whole arc in fragments.
Reading alone only gets you so far
Members bring scripts like these to class every week and get feedback on the spot, from working coaches.
Use these freely. Every script here was written by VO Journey Academy.
Practice with them, record them, post them as demos, reels or social clips, and use them in auditions.
Please do not resell them or publish them as your own scripts. A credit is always welcome, never required.